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Shader Nodes

A Stitch in Time

Date: 07.12.2025 Source: TomGrave3D Time spent: 2.5 hours This tutorial uses geometry nodes to create a tool that can be used to quickly draw a variety of embroidery stitches, using the ‘Draw’ tool in Blender’s Edit Mode, which allows you to draw freehand splines. The node setup can be adjusted to create different stitches; here [...]

Condensation Droplets

Date: 06.12.2025 Source: TomGrave3D Time spent: 1 hour This tutorial uses geometry nodes to create water droplets that could be used on loads of different objects, such as drinking glasses, bottles, cans, leaves and windows. I already had an orange that I had modelled for an earlier CA, so I've applied these nodes to that [...]

3D Drawing Tools

Date: 06.12.2025 Source: TomGrave3D Time spent: 0.5 hour This quick tutorial uses geometry nodes to create basic 3D drawing tools. Having watched the tutorial, I developed the tools a little by adding sliders in the Modifiers menu to make them easier to adjust. There are three tools, which I have called: Draw 3D Pipes Draw [...]

Bats About Nodes

Date: 04.12.2025 Source: Ryan King Art Time spent: 3 hours While this tutorial makes use of geometry nodes to animate bats, the same nodes could very easily be used to animate any flock of birds, and probably swarms of flying insects too. There are two options for the bats, 'Never Ending Bats' which loop constantly, [...]

Neon Nodes

Date: 26.11.2025 Source: Vector Recite Time spent: 0.5 hour I followed a very basic tutorial on procedural neon signs. The setup's fully procedural; the text is live, you can change typefaces, in fact you can adjust everything very easily. As the type changes, the supports that hold the letters move too. Geometry nodes (overall view [...]

Shock the Monkey

Date: 22.11.2025 Source: CrossMind Studio Time spent: 1.5 hours I followed a tutorial on creating electric signal trails using the Shortest Path node in Blender. The effect creates glowing circuits resembling energy pulses flowing across surfaces – perfect for sci-fi visuals. I applied this to Suzanne (Blender's monkey mascot). The procedural setup creates random paths [...]

Particle Flow Logo

Date: 10.11.2025 Source: Partly Ducky 3D Time spent: 1.5 hours Taking inspiration from a Ducky 3D tutorial on YouTube, I used the particle flow idea to create the logo for one of my clients. It was pretty straightforward, although I did do it a couple of times. The first time of doing it, I imported [...]

Cityscape

Date: 12.10.2025 Source: Udemy – Ultimate Blender 3D Geometry Nodes Time spent: 0.5 hour Continuing the Udemy The Ultimate Blender 3D Geometry Nodes Course, I created this basic cityscape. This one was super simple to set up, and is fully adjustable. You can quickly and easily expand or contract the city to be a different [...]

Snowman

Date: 11.10.2025 Source: Udemy – Ultimate Blender 3D Geometry Nodes Time spent: 1 hour I purchased a Udemy Course – The Ultimate Blender 3D Geometry Nodes Course. It covers Blender basics (which I skipped past) before going over the basics of Geometry Nodes and Shader Nodes. There are 320 lectures in total which span nearly [...]

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