What I did: Considered my options.
For my main character, I need to show his age range from late-30’s up until his 90’s.
I asked myself the question, is it better to model one character and use a switching system to show the character ageing, or to model multiple characters of different ages?
With many decisions in life, I start with a list, weighing up the pros and cons:
Single Model:
Pros:
- Everything is in one file
- Potentially only one rig
Cons:
- Complex blend shape system
- Carries unused data in every scene
- Potential for things going badly wrong when time is at a premium
Multiple Models:
Pros:
- Each scene loads only what it needs
- Simpler workflow
- Each model optimised for its age
Cons:
- Err?
Conclusion: Multiple models, because:
- I never need to show the transformation between ages, they’re different scenes
- Separate scenes = separate assets – makes more sense
- Simpler is better when complexity serves no purpose
- Better performance (not loading unused stuff)
What I learned: Sometimes the simpler solution is the right one. Multiple models makes more sense, than a complex ageing system I don’t actually need on this occasion.
Next: Start modelling the base character (late-30’s version).
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