Pt. 25 – Render Testing: Samples, File Formats and Storage

What I did: With full production renders looming fast, I needed to make an informed decision about render settings and file format before committing to around 5,400 frames. The Cryptomatte desaturation pipeline – isolating the IAM badge in full colour while the rest of the scene desaturates – requires OpenEXR Multilayer output from Blender [...]