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Tish

About Tish Lloyd-Lucas

Passionate, Independent Graphic Designer, Creative Artworker and Digital Creator | 35+ Years of Industry Expertise | Transforming Your Ideas into Impactful Visuals for Print and Digital With a meticulous eye for detail, I specialise in creating captivating visuals. My expertise lies in the leisure and retail sectors, where I've consistently delivered impactful designs and accurate artwork. Based in Cork, Ireland, I'm equally comfortable working onsite or remotely. Whether collaborating directly with clients or partnering with design agencies and printers, I adapt seamlessly. My passion for learning and my clients’ increasing needs have led me to explore photography, videography, and drone services, enriching my portfolio. I earned an Ordinary Degree Certificate in 2D and 3D Digital Animation Production (Distinction) in 2023. I’ve now completed an MSc in Computing in Computer Animation Production and eagerly await my results.

Pt. 31 – Out Into the World: Post-Production, Delivery and User Testing

What I did: With animation complete and the snagging list worked through, the focus shifted to final post-production, delivery and getting the film out to testers. Final Amendments Following the weekly supervisor meeting, only two changes were required to the film itself. The first was a horn sound in the roundabout scene – it [...]

By |April 23rd, 2026|Pt31|Comments Off on Pt. 31 – Out Into the World: Post-Production, Delivery and User Testing

Pt. 30 – The Final Push: Snagging, Sound and Finishing Touches

What I did: Following on from the walk cycles and lip-sync work in the previous post, animation continued for the remaining scenes. With several scenes involving moving vehicles, wheel rotation needed to be addressed. Since none of the car models was rigged, the wheels were separated from the body of each car, and drivers [...]

By |April 23rd, 2026|Pt30|Comments Off on Pt. 30 – The Final Push: Snagging, Sound and Finishing Touches

Pt. 29 — Scenes 2–4: Walk Cycles and Lip Sync

What I did: Production is now moving at a pace. Since the last post, scenes 2, 3 and the opening of scene 4 have been animated and rendered, the final scene is also in the can, and a significant amount of technical ground has been covered, with walk cycles, NLA strip workflow, lip sync [...]

By |April 7th, 2026|Pt28, Pt29|Comments Off on Pt. 29 — Scenes 2–4: Walk Cycles and Lip Sync

Pt. 28 — Animating Scene 1: Establishing and the Hallway

What I did: With all character variants finally prepared, animation could begin. Scene 1 (the hallway, 1970s) is the opening scene of the film, introducing John at his proudest and most capable. Getting this right sets the emotional tone for everything that follows. The establishing shot Following feedback from Ronan Lynch (my former narrative [...]

By |April 3rd, 2026|Pt28|Comments Off on Pt. 28 — Animating Scene 1: Establishing and the Hallway

Pt. 27 — John in his 40s/50s

What I did: With 'Retired John' complete and production-ready, the next character variant needed was a 40s/50s version of John for scene 3 – a brief scene showing him walking to his car, polishing the IAM badge and driving away. Given the short screen time, the decision was made to duplicate 30s John and [...]

By |March 31st, 2026|Pt27|Comments Off on Pt. 27 — John in his 40s/50s

Pt. 26 — Preparing Retired John

What I did: With the alpha submission behind me, the next major task was getting 'Retired John' (the version of the character used in scenes 4–7) production-ready for animation. This meant resolving a number of issues that had been lurking since the 'John 30s' character was first created, and rebuilding parts of the rig [...]

By |March 30th, 2026|Pt26|Comments Off on Pt. 26 — Preparing Retired John

Pt. 25 – Render Testing: Samples, File Formats and Storage

What I did: With full production renders looming fast, I needed to make an informed decision about render settings and file format before committing to around 5,400 frames. The Cryptomatte desaturation pipeline – isolating the IAM badge in full colour while the rest of the scene desaturates – requires OpenEXR Multilayer output from Blender [...]

By |March 13th, 2026|Pt25|Comments Off on Pt. 25 – Render Testing: Samples, File Formats and Storage

Pt. 24 – Road, Roundabouts & Hallway Through Time

What I did: Two environments this session – one new build, one revisit. The road scene is for the roundabout sequence, where John is driving and suddenly goes the wrong way around the roundabout – a moment of confusion mid-junction that will be the key dramatic beat of the scene. I used my PCG [...]

By |March 10th, 2026|Pt24|Comments Off on Pt. 24 – Road, Roundabouts & Hallway Through Time

Pt. 23 – Cinematography, Colour and a Long Night

What I did: I've been thinking about the transition from John's face in the nursing home bed to the front-on view of the memory cabinet. In my animatic, I used a fade between two shots with the memory cabinet as the anchor point. It sits on the far right of the frame as the [...]

By |March 5th, 2026|Pt23|Comments Off on Pt. 23 – Cinematography, Colour and a Long Night

Pt. 22 – Stakeholder Outreach

What I did: With the animation now in its production phase, I've started reaching out to organisations and individuals who work in dementia, to ask if they'd be willing to view John's Journey as part of my user testing phase. The total commitment will be around 10 minutes, including the film itself and a [...]

By |March 4th, 2026|Pt22|Comments Off on Pt. 22 – Stakeholder Outreach

Pt. 21 – Scene Building and Blocking Setup

What I did: Blocking animation typically means dropping cubes and planes into a scene to establish rough positioning and timing before committing to detailed work. But I'm a visual person, and I needed to get the images out of my head. So while I haven't started animating yet, I've been building the environments properly [...]

By |February 25th, 2026|Pt21|Comments Off on Pt. 21 – Scene Building and Blocking Setup

Pt. 20 – Building the Hallway Scene

What I did: The first fully dressed environment is done – the hallway where the film opens. John, in his late 30s, is in the hallway when a parcel arrives through the letterbox containing his IAM Advanced Motorist badge and certificate. It's a moment of achievement, the height of his confidence as a driver, [...]

By |February 16th, 2026|Pt20|Comments Off on Pt. 20 – Building the Hallway Scene

Pt. 19 – Research Update

John's Journey is a practice-based research project, which means the animation itself generates knowledge alongside the written academic work. Every creative decision is grounded in research, and every research finding shapes a creative decision. This post documents where the research currently stands. Research Question: The research question remains unchanged from the project proposal: "How [...]

By |February 14th, 2026|Pt19|Comments Off on Pt. 19 – Research Update

Pt. 15 – The IAM Badge

What I did: The Institute of Advanced Motorists badge is now complete – modelled and shaded in Blender. This might seem like a small prop, but it's the most important object in the entire animation. Why this badge matters: The IAM badge represents identity, achievement, and expertise. For someone who earned advanced driving qualifications, [...]

A Stitch in Time

Date: 07.12.2025 Source: TomGrave3D Time spent: 2.5 hours This tutorial uses geometry nodes to create a tool that can be used to quickly draw a variety of embroidery stitches, using the ‘Draw’ tool in Blender’s Edit Mode, which allows you to draw freehand splines. The node setup can be adjusted to create different stitches; here [...]

Condensation Droplets

Date: 06.12.2025 Source: TomGrave3D Time spent: 1 hour This tutorial uses geometry nodes to create water droplets that could be used on loads of different objects, such as drinking glasses, bottles, cans, leaves and windows. I already had an orange that I had modelled for an earlier CA, so I've applied these nodes to that [...]

3D Drawing Tools

Date: 06.12.2025 Source: TomGrave3D Time spent: 0.5 hour This quick tutorial uses geometry nodes to create basic 3D drawing tools. Having watched the tutorial, I developed the tools a little by adding sliders in the Modifiers menu to make them easier to adjust. There are three tools, which I have called: Draw 3D Pipes Draw [...]

Bats About Nodes

Date: 04.12.2025 Source: Ryan King Art Time spent: 3 hours While this tutorial makes use of geometry nodes to animate bats, the same nodes could very easily be used to animate any flock of birds, and probably swarms of flying insects too. There are two options for the bats, 'Never Ending Bats' which loop constantly, [...]

Neon Nodes

Date: 26.11.2025 Source: Vector Recite Time spent: 0.5 hour I followed a very basic tutorial on procedural neon signs. The setup's fully procedural; the text is live, you can change typefaces, in fact you can adjust everything very easily. As the type changes, the supports that hold the letters move too. Geometry nodes (overall view [...]

Shock the Monkey

Date: 22.11.2025 Source: CrossMind Studio Time spent: 1.5 hours I followed a tutorial on creating electric signal trails using the Shortest Path node in Blender. The effect creates glowing circuits resembling energy pulses flowing across surfaces – perfect for sci-fi visuals. I applied this to Suzanne (Blender's monkey mascot). The procedural setup creates random paths [...]

Particle Flow Logo

Date: 10.11.2025 Source: Partly Ducky 3D Time spent: 1.5 hours Taking inspiration from a Ducky 3D tutorial on YouTube, I used the particle flow idea to create the logo for one of my clients. It was pretty straightforward, although I did do it a couple of times. The first time of doing it, I imported [...]

Cityscape

Date: 12.10.2025 Source: Udemy – Ultimate Blender 3D Geometry Nodes Time spent: 0.5 hour Continuing the Udemy The Ultimate Blender 3D Geometry Nodes Course, I created this basic cityscape. This one was super simple to set up, and is fully adjustable. You can quickly and easily expand or contract the city to be a different [...]

Snowman

Date: 11.10.2025 Source: Udemy – Ultimate Blender 3D Geometry Nodes Time spent: 1 hour I purchased a Udemy Course – The Ultimate Blender 3D Geometry Nodes Course. It covers Blender basics (which I skipped past) before going over the basics of Geometry Nodes and Shader Nodes. There are 320 lectures in total which span nearly [...]

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