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Tish

About Tish Lloyd-Lucas

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So far Tish Lloyd-Lucas has created 32 blog entries.

Pt. 23 – Cinematography, Colour and a Long Night

What I did: I've been thinking about the transition from John's face in the nursing home bed to the front-on view of the memory cabinet. In my animatic, I used a fade between two shots with the memory cabinet as the anchor point. It sits on the far right of the frame as the [...]

By |March 5th, 2026|Pt23|Comments Off on Pt. 23 – Cinematography, Colour and a Long Night

Pt. 22 – Stakeholder Outreach

What I did: With the animation now in its production phase, I've started reaching out to organisations and individuals who work in dementia, to ask if they'd be willing to view John's Journey as part of my user testing phase. The total commitment will be around 10 minutes, including the film itself and a [...]

By |March 4th, 2026|Pt22|Comments Off on Pt. 22 – Stakeholder Outreach

Pt. 21 – Scene Building and Blocking Setup

What I did: Blocking animation typically means dropping cubes and planes into a scene to establish rough positioning and timing before committing to detailed work. But I'm a visual person, and I needed to get the images out of my head. So while I haven't started animating yet, I've been building the environments properly [...]

By |February 25th, 2026|Pt21|Comments Off on Pt. 21 – Scene Building and Blocking Setup

Pt. 20 – Building the Hallway Scene

What I did: The first fully dressed environment is done – the hallway where the film opens. John, in his late 30s, is in the hallway when a parcel arrives through the letterbox containing his IAM Advanced Motorist badge and certificate. It's a moment of achievement, the height of his confidence as a driver, [...]

By |February 16th, 2026|Pt20|Comments Off on Pt. 20 – Building the Hallway Scene

Pt. 19 – Research Update

John's Journey is a practice-based research project, which means the animation itself generates knowledge alongside the written academic work. Every creative decision is grounded in research, and every research finding shapes a creative decision. This post documents where the research currently stands. Research Question: The research question remains unchanged from the project proposal: "How [...]

By |February 14th, 2026|Pt19|Comments Off on Pt. 19 – Research Update

Pt. 15 – The IAM Badge

What I did: The Institute of Advanced Motorists badge is now complete – modelled and shaded in Blender. This might seem like a small prop, but it's the most important object in the entire animation. Why this badge matters: The IAM badge represents identity, achievement, and expertise. For someone who earned advanced driving qualifications, [...]

A Stitch in Time

Date: 07.12.2025 Source: TomGrave3D Time spent: 2.5 hours This tutorial uses geometry nodes to create a tool that can be used to quickly draw a variety of embroidery stitches, using the ‘Draw’ tool in Blender’s Edit Mode, which allows you to draw freehand splines. The node setup can be adjusted to create different stitches; here [...]

Condensation Droplets

Date: 06.12.2025 Source: TomGrave3D Time spent: 1 hour This tutorial uses geometry nodes to create water droplets that could be used on loads of different objects, such as drinking glasses, bottles, cans, leaves and windows. I already had an orange that I had modelled for an earlier CA, so I've applied these nodes to that [...]

3D Drawing Tools

Date: 06.12.2025 Source: TomGrave3D Time spent: 0.5 hour This quick tutorial uses geometry nodes to create basic 3D drawing tools. Having watched the tutorial, I developed the tools a little by adding sliders in the Modifiers menu to make them easier to adjust. There are three tools, which I have called: Draw 3D Pipes Draw [...]

Bats About Nodes

Date: 04.12.2025 Source: Ryan King Art Time spent: 3 hours While this tutorial makes use of geometry nodes to animate bats, the same nodes could very easily be used to animate any flock of birds, and probably swarms of flying insects too. There are two options for the bats, 'Never Ending Bats' which loop constantly, [...]

Neon Nodes

Date: 26.11.2025 Source: Vector Recite Time spent: 0.5 hour I followed a very basic tutorial on procedural neon signs. The setup's fully procedural; the text is live, you can change typefaces, in fact you can adjust everything very easily. As the type changes, the supports that hold the letters move too. Geometry nodes (overall view [...]

Shock the Monkey

Date: 22.11.2025 Source: CrossMind Studio Time spent: 1.5 hours I followed a tutorial on creating electric signal trails using the Shortest Path node in Blender. The effect creates glowing circuits resembling energy pulses flowing across surfaces – perfect for sci-fi visuals. I applied this to Suzanne (Blender's monkey mascot). The procedural setup creates random paths [...]

Particle Flow Logo

Date: 10.11.2025 Source: Partly Ducky 3D Time spent: 1.5 hours Taking inspiration from a Ducky 3D tutorial on YouTube, I used the particle flow idea to create the logo for one of my clients. It was pretty straightforward, although I did do it a couple of times. The first time of doing it, I imported [...]

Cityscape

Date: 12.10.2025 Source: Udemy – Ultimate Blender 3D Geometry Nodes Time spent: 0.5 hour Continuing the Udemy The Ultimate Blender 3D Geometry Nodes Course, I created this basic cityscape. This one was super simple to set up, and is fully adjustable. You can quickly and easily expand or contract the city to be a different [...]

Snowman

Date: 11.10.2025 Source: Udemy – Ultimate Blender 3D Geometry Nodes Time spent: 1 hour I purchased a Udemy Course – The Ultimate Blender 3D Geometry Nodes Course. It covers Blender basics (which I skipped past) before going over the basics of Geometry Nodes and Shader Nodes. There are 320 lectures in total which span nearly [...]

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